AVATAR STUDIO

Your identity across every Coda game. Pick one of the 14 canon fighters, or build your own from the ground up — then it's you in Coda Strike, the Arcade, the Cove and everywhere else. Cosmetic only, always.

Currently wearing
01

Core Avatars

The fourteen canon fighters. Every one is a different build and a different head module — not a recolour. Each is designed to be named from fifty metres away by silhouette alone. Tap one to wear it.

02

Design Your Own

Same parts bin the canon fighters were built from. The preview turns slowly so you can check the read from every side — and the strip beneath it shows exactly how you'll look as a 10-pixel arcade sprite, which is genuinely the smallest the games draw.

frame 0
0

Blend into

Ease

Expression

Tint
100

Arena
Compare with

10 PX
13 PX
16 PX
22 PX
32 PX
64 PX
MANOR 10 · MAKER 13 · PRISON 22 · TAG 26

In the games Real call sites, not mock-ups

Every cell above is the exact size, pose, facing and expr that game passes to draw2D today. If your fighter does not read here, it does not read in the arcade.

The fourteen dances One pose, one clock, fourteen signatures

Identity

Up to 24 characters. 0/24

Held sections survive Randomise, so you can roll everything else around the part you love.

Share code Trade builds as text

A code carries the whole build — proportions, head, colours, outfit, finish, pattern. It carries nothing else, and it can only ever produce a valid fighter. Compare stands their fighter next to yours at the same size budget; Save to a slot keeps it without replacing what you are building.

Code gallery Nothing yet

Codes you copy or load are kept here with a preview, newest first, up to 12. Stored separately from your avatar, so clearing the gallery can never touch the fighter you are wearing.

Build Presets

50
50
50
50
0

Posture

Head module

Colours Brand-safe + free picker

Outfit

Shoulder mark

Finish Surface only — never a stat

Pattern New in Gen 12 — laid over the torso

Extras

70
15

Saved slots 8 loadouts

Saving to a slot stores a copy. Wear it above is what the games read. Your first four slots are exactly where they always were.

Copy all slots puts every saved build in the share box as ordinary share codes — one line to back up or move devices. Restore fills your empty slots from any pasted codes; anything that doesn't fit is kept in the code gallery instead, so a full bank never drops a build. Dark-arena check redraws every slot and gallery thumbnail at the 35% lights lastlight.html and prison.html genuinely use, so you can see which saved builds die in the dark.

Cosmetic only — a promise, not a disclaimer Height, bulk, shoulders and posture change how you look and nothing else. Every player in every Coda game has an identical collision capsule, identical reach and identical hit registration. A wall of a fighter is not a bigger target and a willowy one is not a harder shot.